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Research Topic : interactor screen
Status : Closed
Australian State/Territory : SA
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  • Funded Activity

    Discovery Projects - Grant ID: DP0557656

    Funder
    Australian Research Council
    Funding Amount
    $93,036.00
    Summary
    War, Computer Games and Contemporary Technoculture. This project examines computer games with a view to understanding the profound interrelationship of war and cultural developments that influences much of the innovation in computer gaming and simulation today. In the wake of the recent escalation of terrorism and state-supported counter-terrorism, war has become even more visible in media and audio-visual entertainment, making the question of the relation between war and mainstream culture one .... War, Computer Games and Contemporary Technoculture. This project examines computer games with a view to understanding the profound interrelationship of war and cultural developments that influences much of the innovation in computer gaming and simulation today. In the wake of the recent escalation of terrorism and state-supported counter-terrorism, war has become even more visible in media and audio-visual entertainment, making the question of the relation between war and mainstream culture one which poses itself with increasing urgency. This project's exploration of computer games is aimed at illuminating crucial features of this wider question of war's place in Australian contemporary culture, connected as it is to the global media context.
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    Funded Activity

    Discovery Projects - Grant ID: DP170102176

    Funder
    Australian Research Council
    Funding Amount
    $249,500.00
    Summary
    Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internatio .... Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internationalisation strategies and consumption of Chinese culture on digital platforms in China, Australia, Hong Kong, Singapore and South Korea. It expects to understand the implications of China's digital ascendency and the lessons for Australia in the post-resources boom era.
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    Funded Activity

    Linkage Projects - Grant ID: LP120100218

    Funder
    Australian Research Council
    Funding Amount
    $186,000.00
    Summary
    Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
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    Funded Activity

    Discovery Projects - Grant ID: DP150100485

    Funder
    Australian Research Council
    Funding Amount
    $315,100.00
    Summary
    Promoting the making self in the creative micro-economy. The project aims to analyse a new workplace phenomenon: not simply the negotiation of work-life or public-private boundaries, but their deliberate collapse. Focussing on handmade creative micro-enterprise, it aims to identify the 'self-making' skills for success in the competitive 'long tail' craft marketplace. By examining the soft skills required to engage in online retail, the research aims to identify ways of improving the ability of c .... Promoting the making self in the creative micro-economy. The project aims to analyse a new workplace phenomenon: not simply the negotiation of work-life or public-private boundaries, but their deliberate collapse. Focussing on handmade creative micro-enterprise, it aims to identify the 'self-making' skills for success in the competitive 'long tail' craft marketplace. By examining the soft skills required to engage in online retail, the research aims to identify ways of improving the ability of creative Australians to run a micro-enterprise. It endeavours to advance the knowledge base of interdisciplinary scholarship on creative industries, cultural work, and on the impact of social media upon work/life relationships and personal privacy and identity construction.
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    Showing 1-4 of 4 Funded Activites

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