Alternative Public Spheres: Alexander Kluge's Film and Television Experiments. This project will make a significant contribution to the emphasis on 'Promoting an Innovation Culture and Economy' outlined in Research Priority 3 through its analysis of the important role film and television producers can play in the establishment of alternative public spheres. Taking Alexander Kluge's groundbreaking work as a case study, it will highlight the integral relationship between an active public sphere an ....Alternative Public Spheres: Alexander Kluge's Film and Television Experiments. This project will make a significant contribution to the emphasis on 'Promoting an Innovation Culture and Economy' outlined in Research Priority 3 through its analysis of the important role film and television producers can play in the establishment of alternative public spheres. Taking Alexander Kluge's groundbreaking work as a case study, it will highlight the integral relationship between an active public sphere and the sustenance of an innovative and democratic culture in which the capacity to think 'outside the square' is fostered, supported, and appreciated. In doing so, it will internationalise Australia's knowledge base in the field, and place Australia at the forefront of international debates in Screen Studies.Read moreRead less
Children of Frankenstein: Science Fiction, Automata and the Emergence of Robot Realities. Entertainment technologies are integral to everyday life and they play a crucial role in acclimatizing the public to new technologies. This project provides a unique account of the role played by creative industries in developing cutting-edge technologies that include robots, and film and computer game special effects that rely on artificial intelligence. The computer game industry in Australia is developin ....Children of Frankenstein: Science Fiction, Automata and the Emergence of Robot Realities. Entertainment technologies are integral to everyday life and they play a crucial role in acclimatizing the public to new technologies. This project provides a unique account of the role played by creative industries in developing cutting-edge technologies that include robots, and film and computer game special effects that rely on artificial intelligence. The computer game industry in Australia is developing into a very profitable industry and attracts an audience far greater than that of the cinema. Like film effects designers, game programmers are implementing artificial intelligence into their games. By considering Australian industries within an international context, much can be learned about our role as innovators on a global scale.Read moreRead less
The Democractisation of Documentary Cinema in China. The Democratisation of Documentary Cinema in China has cultural, political, economic, and research benefits for Australia. Culturally, the Project provides an analysis of the ways China views itself and the world. Politically, the Project enriches Australia's understanding of how media control in China has been transformed from 1949 to the age of globalisation. Economically, the Project enhances Australia's chances of finding a niche in the wo ....The Democractisation of Documentary Cinema in China. The Democratisation of Documentary Cinema in China has cultural, political, economic, and research benefits for Australia. Culturally, the Project provides an analysis of the ways China views itself and the world. Politically, the Project enriches Australia's understanding of how media control in China has been transformed from 1949 to the age of globalisation. Economically, the Project enhances Australia's chances of finding a niche in the world's largest documentary film market. As a contribution to research, the Project will produce the first in-depth study of Chinese documentary film, its industry and politics and so offers Australia a new perspective on how political change is reflected in one of China's leading media productions.Read moreRead less