Developing and evaluating a theoretically grounded novice driver education program incorporating simulators. Australian young drivers are 13 per cent of the population but account for nearly a quarter of road deaths. This project aims to develop a research informed, theory-driven education intervention that includes a simulator component to improve their driving skills and attitudes. A process and outcome evaluation aims to assess the effectiveness of the training including the impact on how ind ....Developing and evaluating a theoretically grounded novice driver education program incorporating simulators. Australian young drivers are 13 per cent of the population but account for nearly a quarter of road deaths. This project aims to develop a research informed, theory-driven education intervention that includes a simulator component to improve their driving skills and attitudes. A process and outcome evaluation aims to assess the effectiveness of the training including the impact on how individuals learn to drive, changes in skill and attitudes as well as the influence on crashes and offences. It is intended that a second parallel study will adapt the intervention for Indigenous Australians and examine the effectiveness of this adaptation.Read moreRead less
Using 3D printing to improve access to graphics by vision-impaired people. This project aims to investigate the possible benefits of 3D printing for production of accessible materials for vision-impaired people. Currently tactile graphics are used to provide severely vision-impaired adults and children with access to graphical content used in education and in orientation and mobility training. This project is expected to clarify the kinds of graphics for which 3D prints are better suited than ta ....Using 3D printing to improve access to graphics by vision-impaired people. This project aims to investigate the possible benefits of 3D printing for production of accessible materials for vision-impaired people. Currently tactile graphics are used to provide severely vision-impaired adults and children with access to graphical content used in education and in orientation and mobility training. This project is expected to clarify the kinds of graphics for which 3D prints are better suited than tactile graphics, and to build capacity within the national accessible format provision sector for the production and use of 3D prints. Benefits will include increased educational opportunities and quality of life for Australians with severe vision impairment, through improved access to graphic materials used in education and orientation and mobility training.
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Discovery Early Career Researcher Award - Grant ID: DE180100687
Funder
Australian Research Council
Funding Amount
$364,446.00
Summary
Fostering making practices in people from low socio-economic backgrounds. This project aims to foster Do-It-Yourself (DIY) practices among people from low socio-economic (LSE) backgrounds in Australia by understanding existing practices at four diverse makerspaces and enabling LSE members to co-design technological prototypes that fit their own needs. Through a set of in-depth ethnographic studies and workshops, this research seeks to develop theories of creative collaborations (informed by empi ....Fostering making practices in people from low socio-economic backgrounds. This project aims to foster Do-It-Yourself (DIY) practices among people from low socio-economic (LSE) backgrounds in Australia by understanding existing practices at four diverse makerspaces and enabling LSE members to co-design technological prototypes that fit their own needs. Through a set of in-depth ethnographic studies and workshops, this research seeks to develop theories of creative collaborations (informed by empirical data), methods, and prototypes for engaging LSE members in DIY practices. This project will make our culture more inclusive, harness the strengths of LSE members, increase their community engagement, and raise their economic prospects.Read moreRead less
Digital Commemoration. This project investigates the interrelated commemorative practices, technology platforms, and social formations associated with digital commemoration. The urgency of this project arises as diverse forms of digital commemoration are increasingly used to express grief, solidarity and community, but are also a source of public and often personal disquiet. Digital commemoration is an emerging and often controversial practice with important implications for social institutions, ....Digital Commemoration. This project investigates the interrelated commemorative practices, technology platforms, and social formations associated with digital commemoration. The urgency of this project arises as diverse forms of digital commemoration are increasingly used to express grief, solidarity and community, but are also a source of public and often personal disquiet. Digital commemoration is an emerging and often controversial practice with important implications for social institutions, cultural conventions and personal values. This study makes a timely evidence-based contribution to an understanding of changing commemorative practices, their digital mediation, and the interactions between them.Read moreRead less
The Future Cemetery. This project aims to identify and critically assess the potential of innovative technologies to enhance the experience of the cemetery for an increasingly diverse, secular, and well-informed public, and to strengthen cemeteries’ community connections.
It will generate knowledge about the industry’s and the public’s future-oriented desires through an interdisciplinary, collaborative, and evidence-based assessment of emerging cemetery-based technologies including mobile apps, ....The Future Cemetery. This project aims to identify and critically assess the potential of innovative technologies to enhance the experience of the cemetery for an increasingly diverse, secular, and well-informed public, and to strengthen cemeteries’ community connections.
It will generate knowledge about the industry’s and the public’s future-oriented desires through an interdisciplinary, collaborative, and evidence-based assessment of emerging cemetery-based technologies including mobile apps, GPS systems, drones, holography, virtual reality, green burials, and resomation.
A key expected outcome is a future cemetery that makes sensitive use of technology to enhance its services to public and community, underpinned by scholarly research.
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Engaging Augmented Reality on 3D Head Up Displays to Reduce Risky Driving. This project aims to reduce risky driving behaviours through novel augmented reality applications for three-dimensional head-up displays, making safe driving more engaging so that drivers will take less risk. Over 1 million people are killed and 50 million are seriously injured on roads each year worldwide. Risky driving behaviours (speeding and distracted driving) are major causes. This project intends to produce novel i ....Engaging Augmented Reality on 3D Head Up Displays to Reduce Risky Driving. This project aims to reduce risky driving behaviours through novel augmented reality applications for three-dimensional head-up displays, making safe driving more engaging so that drivers will take less risk. Over 1 million people are killed and 50 million are seriously injured on roads each year worldwide. Risky driving behaviours (speeding and distracted driving) are major causes. This project intends to produce novel in-car interaction design implementations, provide important visual design guidelines for future display technologies, and provide novel road safety interventions.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE140101542
Funder
Australian Research Council
Funding Amount
$395,220.00
Summary
Risky Gadgets to the Rescue: Designing Personal Ubicomp Devices to Foster Safer Driving Behaviours in Young Males. Young males are over-represented in road crashes. Part of the problem is their proneness to boredom, a hardwired personality factor that can lead to risky driving or distractions. This project aims to design innovative ubiquitous computing technologies that make safe driving more stimulating and pleasurable. This research will inform the future design of personal ubiquitous devices ....Risky Gadgets to the Rescue: Designing Personal Ubicomp Devices to Foster Safer Driving Behaviours in Young Males. Young males are over-represented in road crashes. Part of the problem is their proneness to boredom, a hardwired personality factor that can lead to risky driving or distractions. This project aims to design innovative ubiquitous computing technologies that make safe driving more stimulating and pleasurable. This research will inform the future design of personal ubiquitous devices that pose a threat to road safety, by replacing the stimuli from risky driving with safer stimuli and simulating risk to increase risk perception when it is actually not present. This project aims to reduce risky driving behaviours, and, in the process, advance our knowledge about the role of boredom in the road safety context.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100057
Funder
Australian Research Council
Funding Amount
$339,446.00
Summary
Creating tactile electronic books for people with vision impairment. This project aims to create a framework which allows authoring, reading and storing of tactile electronic books for people with vision impairment by using multi-touch, audio, and tactile technologies. The project expects to generate new knowledge in the areas of human computer interaction and information visualisation utilising new techniques to present visual information in the form of audio and tactile. Expected outcomes of t ....Creating tactile electronic books for people with vision impairment. This project aims to create a framework which allows authoring, reading and storing of tactile electronic books for people with vision impairment by using multi-touch, audio, and tactile technologies. The project expects to generate new knowledge in the areas of human computer interaction and information visualisation utilising new techniques to present visual information in the form of audio and tactile. Expected outcomes of the project are to reduce the cost of authoring accessible textual and graphical content, and to provide a practical and intuitive reading experience. This should provide benefits to people with vision impairment while accessing information in a more effective and efficient way.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE190101151
Funder
Australian Research Council
Funding Amount
$398,000.00
Summary
Designing augmented eating interfaces to promote mindful eating. This project aims to develop and test novel augmented eating interfaces in order to address the contradiction between the concept of mindful eating (no distractions) and the reality of screen cultures (eating with screens). Eating while watching screens can be problematic because it can cause overeating, which can manifest into bigger health concerns such as obesity and heart disease. This project expects to generate new knowledge ....Designing augmented eating interfaces to promote mindful eating. This project aims to develop and test novel augmented eating interfaces in order to address the contradiction between the concept of mindful eating (no distractions) and the reality of screen cultures (eating with screens). Eating while watching screens can be problematic because it can cause overeating, which can manifest into bigger health concerns such as obesity and heart disease. This project expects to generate new knowledge in the field of human-food interaction. It presents two new augmented eating systems and a socio-technological study of these systems in use within Australian households. The expected outcomes include a framework on how to design interactive systems that encourage mindful eating without compromising the pleasures of screen-based media and the eating experience, and a greater theoretical understanding of how to support mindful eating in everyday practice.Read moreRead less
Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise o ....Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise of independent ageing. Outcomes will be a new theory of collaborative learning and new mentorable interfaces to allow older adults to mentor each other to access and use new mobility solutions. This will contribute to narrow the digital and mobility gap improving the independence, safety and wellbeing of ageing Australians.Read moreRead less